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Teksystems - (Meta Contract)

Sr. VFX Designer

November 2025 - Present

Working on visual effects focused creative projects.

Visual Effects Creation: Designed and implemented visual effects for various projects.


Motion Graphics: Designed animated motion graphics assets, infographics, and other dynamic elements for creative videos.


Compositing: Combined multiple video layers, images, 3D and graphics to create seamless final scenes.


Color Correction & Enhancement: Adjusted color, lighting, and visual style to match project requirements.


Template & Asset Management: Constructed reusable templates to manage project assets efficiently.

Microsoft

Senior VFX Artist

November 2021 - December 2024

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Developed high-quality, visually stunning VFX and motion design elements with an eye on creativity and immersion.


Optimized VFX for performance to ensure assets run efficiently without compromising visual quality.


Collaborated with cross-functional teams, such as art, motion design, animation, and engineering, to integrate VFX seamlessly into the environments.


Established and maintained VFX standards by setting quality and performance expectations for assets, reviewing and providing feedback on other artists’ work to ensure consistency and excellence.


Prototyped and iterated on new effects based on project needs, refining as needed based on feedback and testing.


Provided constant feedback, leading by example while collaborating with developers and artists working to clearly communicate creative information.


Enhanced visuals by contributing to adjacent team projects with impactful visual effects that elevate user experiences.


Supported pipeline and tool development by working with technical artists and engineers to improve VFX workflows for efficiency and quality.


Managed co-developer relationships, coordinating with partners to ensure that VFX assets meet quality, technical, and performance standards; provide clear guidance, feedback, and support to maintain a cohesive look and feel.


Mentored other artists, offering guidance and feedback to help them develop skills and align with project goals.

Hasbro/Wizards of the Coast

Sr. VFX Artist

November 2016 - February 2021

Constantly navigated visual effects particle system creation processes to achieve unique stunning results for all areas within Magic: The Gathering Arena for PC, Mobile and Consoles.


Created multiple destruction and fluid simulations within Maya, FumeFX and Houdini to create detailed rendered sequences for use in Unity Game Engine.


Constructed 3D assets & 3D Materials using Substance Designer that will be enhanced or destroyed using real-time visual effects.


Consistently staying up to date on the latest 3d/2d content creation software and techniques for dynamic workflow adaptation.


Iterated on vfx and motion design elements through look development in Unreal Engine then reconstruct processes in Unity.


Provided constant feedback, leading by example while collaborating with developers and artists as we work together to clearly communicate in-game information.


Deconstructed visual effects for games, film, and commercials. Thoroughly researching inventive and innovative techniques, trying new things to create never before seen visual effects.


Played all game genres with a critical eye while always thinking about how visuals effects can enhance gameplay mechanics.


Worked with creative outsourcers and contractors helping them become imbedded within the core development team.

 

Solved complex problems while continually seeking areas within a project that can be improved and taking lead initiative to find creative solutions. 

Underminer Studios

Indie Developer
VFX Generalist (Freelance Intern)
January 2016 - Nov 2016

Developed visual effects and motion design elements in Maya, Houdini, Unity & UE4.


Created vfx simulations for characters and environments.


Collaborated with engineers and developers. 


Research modern techniques.
 

Diadem Studios

Indie Developer
VFX Generalist (Freelance Intern)
January 2012– Feb 2016


Created vfx, motion design, organic and hard surface assets including creatures, characters, environments, vehicles and props.


UV unwrapping using multiple projections in Autodesk Maya while taking into account size and space.


Accurately modeling objects from concept drawings using Autodesk Maya and Pixologic Z-brush.


Detailed sculpting and creating normal & displacement maps in Z-brush and Photoshop.


Texturing layers to achieve a hyper-realistic look by creating smaller texture maps inside Photoshop.


Building environments inside of the Unity game engine.

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Key Software Skills


3D Creation Software:    Autodesk Maya, Houdini, 3ds Max, E-on Vue, Z-brush, Cinema 4D
FX Plugins:    FractureFX, FumeFX, Bifrost, Thinking Particles, Krakatoa, Pull Down it
Game Engines: Unity, Unreal Engine 5, Cry Engine
Scripting / Programming Languages:    VEX (Houdini), Python (Learning), HLSL (Learning), GLSL (Learning)
2D Creation Software:    Adobe Photoshop, Illustrator, Substance Designer, Sketchbook Pro

AI Tools:    Google Veo 3, Runway, Sora, ComfyUI, Stable Diffusion, Kling AI, Midjourney, ChatGPT
Compositing:    Nuke,  Final Cut Pro,  After Effects,  Apple Shake
Office Software:    Microsoft Excel, Outlook, PowerPoint, Word
Operating Systems:    Windows,  Mac OSX, Linux

 

 

Education


Full Sail University
Winter Park, FL


Graduated with a Bachelor’s degree in Computer Science
Majoring in Computer animation & visual effects.

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